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- virtual void prepare(DisplayDevice *) - goes through all
the registered objects and prepares them for drawing. This should be called
before draw.
- virtual void draw(DisplayDevice *) - actually draws the scene,
using the given DisplayDevice. If this display is in stereo, this will
first draw the left eye view, then the right.
- virtual int filedraw(char *, char *, DisplayDevice *) - very
similar to draw, except this draws the scene to a file-based
DisplayDevice. The first two arguments are the format, and the
filename. The different formats and file-rendering objects are maintained by
a global instance of the object FileRenderList.
Justin Gullingsrud
Tue Apr 6 09:26:48 CDT 1999