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- virtual void reset(void) - resets the user interface to the
initial state it was in when it was created.
- virtual int act_on_command(int, Commmand *, int) - this is
called each time a Command is executed that the Mouse has
expressed interest in hearing about. This will be when a mouse event
occurs, such as a mouse button press.
- virtual int check_event(void) - calls the necessary routines
in DisplayDevice to determine if a button has been pressed. If not,
then any angular velocity is used to rotate the current scene.
Justin Gullingsrud
Tue Apr 6 09:26:48 CDT 1999