#include "Scene.h"
#include <cave.h>
#include "CaveRoutines.h"
#include "CaveDisplayDevice.h"
#include "WKFThreads.h"
Go to the source code of this file.
Compounds | |
| class | CaveScene |
| Scene subclass that allocates from a CAVE shared memory arena, and coordinates multiple rendering slave processes. More... | |
The CAVE specific Scene that accesses all of its information from a shared memory arena, since the display lists are shared amoung multiple concurrently running renderer processes or threads. The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.
Definition in file CaveScene.h.
1.2.14 written by Dimitri van Heesch,
© 1997-2002