#include "OpenGLRenderer.h"
Go to the source code of this file.
Compounds | |
| class | OpenGLPbufferDisplayDevice |
| Subclass of OpenGLRenderer, this object has routines used by all the different display devices that are OpenGL-specific. Will render drawing commands into a single X window. More... | |
OpenGL GLX Pbuffers require a windowing system display connection, but do not require creation of any visible on-screen windows. EGL-based Pbuffers eliminate the need for a windowing system connection and operate with minimum intermediary software.
Definition in file OpenGLPbufferDisplayDevice.h.
1.2.14 written by Dimitri van Heesch,
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