| constant(float) | Matrix4 | |
| identity(void) | Matrix4 | |
| inverse(void) | Matrix4 | |
| loadmatrix(const Matrix4 &m) | Matrix4 | |
| lookat(float, float, float, float, float, float, short) | Matrix4 | |
| mat | Matrix4 | |
| Matrix4(void) | Matrix4 | [inline] |
| Matrix4(float f) | Matrix4 | [inline] |
| Matrix4(const float *m) | Matrix4 | |
| Matrix4(const Matrix4 &m) | Matrix4 | [inline] |
| multmatrix(const Matrix4 &) | Matrix4 | |
| multnorm3d(const float[3], float[3]) const | Matrix4 | |
| multplaneeq3d(const float[3], float[3]) const | Matrix4 | |
| multpoint3d(const float[3], float[3]) const | Matrix4 | |
| multpoint4d(const float[4], float[4]) const | Matrix4 | |
| multpointarray_3d(int numpts, const float *, float *) const | Matrix4 | |
| operator=(const Matrix4 &m) | Matrix4 | [inline] |
| ortho(float, float, float, float, float, float) | Matrix4 | |
| ortho2(float, float, float, float) | Matrix4 | |
| rot(float, char) | Matrix4 | |
| rotate_axis(const float axis[3], float angle) | Matrix4 | |
| scale(float, float, float) | Matrix4 | |
| scale(float f) | Matrix4 | [inline] |
| translate(float, float, float) | Matrix4 | |
| translate(float d[3]) | Matrix4 | [inline] |
| transpose(void) | Matrix4 | |
| transvec(float x, float y, float z) | Matrix4 | |
| transvecinv(float x, float y, float z) | Matrix4 | |
| window(float, float, float, float, float, float) | Matrix4 | |
| ~Matrix4(void) | Matrix4 | [inline] |