| add_directional_light(const float *dir, const float *color) | OSPRay2Renderer | |
| add_material(int matindex, float ambient, float diffuse, float specular, float shininess, float reflectivity, float opacity, float outline, float outlinewidth, int transmode) | OSPRay2Renderer | |
| add_positional_light(const float *pos, const float *color) | OSPRay2Renderer | |
| attach_cylinder_array(int numcyl, int matindex, osp_cylinder_array_color &cylarray) | OSPRay2Renderer | |
| attach_mesh(int numverts, int numfacets, int matindex, osp_trimesh_v3f_n3f_c3f &mesh) | OSPRay2Renderer | |
| attach_sphere_array(int numsp, int matindex, osp_sphere_array_color &sparray) | OSPRay2Renderer | |
| BGMode enum name | OSPRay2Renderer | |
| CameraProjection enum name | OSPRay2Renderer | |
| check_verbose_env() | OSPRay2Renderer | |
| clear_all_lights() | OSPRay2Renderer | [inline] |
| cylinder_array(Matrix4 *wtrans, float rscale, float *uniform_color, int cylnum, float *points, int matindex) | OSPRay2Renderer | |
| cylinder_array_color(Matrix4 &wtrans, float rscale, int cylnum, float *points, float *radii, float *colors, int matindex) | OSPRay2Renderer | |
| destroy_scene(void) | OSPRay2Renderer | |
| dof_on(int onoff) | OSPRay2Renderer | [inline] |
| FogMode enum name | OSPRay2Renderer | |
| framebuffer_config(int fbwidth, int fbheight) | OSPRay2Renderer | |
| framebuffer_destroy(void) | OSPRay2Renderer | |
| framebuffer_resize(int fbwidth, int fbheight) | OSPRay2Renderer | |
| headlight_onoff(int onoff) | OSPRay2Renderer | [inline] |
| init_materials() | OSPRay2Renderer | |
| OSPRay2Renderer(void) | OSPRay2Renderer | |
| OSPRay_Global_Init(void) | OSPRay2Renderer | [static] |
| OSPRay_Global_Shutdown(void) | OSPRay2Renderer | [static] |
| render_compile_and_validate(void) | OSPRay2Renderer | |
| render_to_file(const char *filename) | OSPRay2Renderer | |
| RenderMode enum name | OSPRay2Renderer | |
| reposp_context_stats(void) | OSPRay2Renderer | |
| RT_BACKGROUND_TEXTURE_SKY_ORTHO_PLANE enum value | OSPRay2Renderer | |
| RT_BACKGROUND_TEXTURE_SKY_SPHERE enum value | OSPRay2Renderer | |
| RT_BACKGROUND_TEXTURE_SOLID enum value | OSPRay2Renderer | |
| RT_FOG_EXP enum value | OSPRay2Renderer | |
| RT_FOG_EXP2 enum value | OSPRay2Renderer | |
| RT_FOG_LINEAR enum value | OSPRay2Renderer | |
| RT_FOG_NONE enum value | OSPRay2Renderer | |
| RT_ORTHOGRAPHIC enum value | OSPRay2Renderer | |
| RT_PATHTRACER enum value | OSPRay2Renderer | |
| RT_PERSPECTIVE enum value | OSPRay2Renderer | |
| RT_SCIVIS enum value | OSPRay2Renderer | |
| RT_SHADOWS_OFF enum value | OSPRay2Renderer | |
| RT_SHADOWS_ON enum value | OSPRay2Renderer | |
| RT_VERB_DEBUG enum value | OSPRay2Renderer | |
| RT_VERB_MIN enum value | OSPRay2Renderer | |
| RT_VERB_TIMING enum value | OSPRay2Renderer | |
| RtShadowMode enum name | OSPRay2Renderer | |
| set_aa_samples(int cnt) | OSPRay2Renderer | [inline] |
| set_ao_ambient(float aoa) | OSPRay2Renderer | [inline] |
| set_ao_direct(float aod) | OSPRay2Renderer | [inline] |
| set_ao_samples(int cnt) | OSPRay2Renderer | [inline] |
| set_bg_color(float *rgb) | OSPRay2Renderer | [inline] |
| set_bg_color_grad_bot(float *rgb) | OSPRay2Renderer | [inline] |
| set_bg_color_grad_top(float *rgb) | OSPRay2Renderer | [inline] |
| set_bg_gradient(float *vec) | OSPRay2Renderer | [inline] |
| set_bg_gradient_botval(float v) | OSPRay2Renderer | [inline] |
| set_bg_gradient_topval(float v) | OSPRay2Renderer | [inline] |
| set_bg_mode(BGMode m) | OSPRay2Renderer | [inline] |
| set_camera_dof_fnumber(float n) | OSPRay2Renderer | [inline] |
| set_camera_dof_focal_dist(float d) | OSPRay2Renderer | [inline] |
| set_camera_projection(CameraProjection m) | OSPRay2Renderer | [inline] |
| set_camera_stereo_convergence_dist(float dist) | OSPRay2Renderer | [inline] |
| set_camera_stereo_eyesep(float eyesep) | OSPRay2Renderer | [inline] |
| set_camera_zoom(float zoomfactor) | OSPRay2Renderer | [inline] |
| set_cue_mode(FogMode mode, float start, float end, float density) | OSPRay2Renderer | [inline] |
| set_material(OSPGeometricModel &model, int matindex, float *uniform_color) | OSPRay2Renderer | |
| setup_context(int width, int height) | OSPRay2Renderer | |
| shadows_on(int onoff) | OSPRay2Renderer | [inline] |
| sphere_array(Matrix4 *wtrans, float rscale, float *uniform_color, int spnum, float *centers, float *radii, int matindex) | OSPRay2Renderer | |
| sphere_array_color(Matrix4 &wtrans, float rscale, int spnum, float *centers, float *radii, float *colors, int matindex) | OSPRay2Renderer | |
| tricolor_list(Matrix4 &wtrans, int numtris, float *vnc, int matindex) | OSPRay2Renderer | |
| trimesh_c4n3v3(Matrix4 &wtrans, int numverts, float *cnv, int numfacets, int *facets, int matindex) | OSPRay2Renderer | |
| trimesh_c4u_n3b_v3f(Matrix4 &wtrans, unsigned char *c, signed char *n, float *v, int numfacets, int matindex) | OSPRay2Renderer | |
| trimesh_c4u_n3f_v3f(Matrix4 &wtrans, unsigned char *c, float *n, float *v, int numfacets, int matindex) | OSPRay2Renderer | |
| trimesh_n3b_v3f(Matrix4 &wtrans, float *uniform_color, signed char *n, float *v, int numfacets, int matindex) | OSPRay2Renderer | |
| trimesh_n3f_v3f(Matrix4 &wtrans, float *uniform_color, float *n, float *v, int numfacets, int matindex) | OSPRay2Renderer | |
| tristrip(Matrix4 &wtrans, int numverts, const float *cnv, int numstrips, const int *vertsperstrip, const int *facets, int matindex) | OSPRay2Renderer | |
| update_rendering_state(int interactive) | OSPRay2Renderer | |
| Verbosity enum name | OSPRay2Renderer | |
| ~OSPRay2Renderer(void) | OSPRay2Renderer | |