| fromMatrix(const float *) | Quat | |
| identity() | Quat | |
| invert() | Quat | |
| mult(const Quat &) | Quat | |
| multpoint3(const float *, float *) const | Quat | |
| printMatrix(float *) | Quat | |
| printQuat(float *) | Quat | |
| Quat() | Quat | [inline] |
| Quat(double x, double y, double z, double w) | Quat | |
| rotate(const float *u, float angle) | Quat | |
| rotate(char axis, float angle) | Quat |
1.2.14 written by Dimitri van Heesch,
© 1997-2002