#include "OpenGLRenderer.h"
#include <GL/glx.h>
Go to the source code of this file.
Compounds | |
| struct | glxdata |
| GLX-specific low-level handles and window IDs. More... | |
| class | OpenGLDisplayDevice |
| Subclass of OpenGLRenderer, this object has routines used by all the different display devices that are OpenGL-specific. Will render drawing commands into a single X window. More... | |
| struct | spaceballevent |
| struct | spaceballhandle |
Defines | |
| #define | SBALL_COMMAND_NONE 0 |
| #define | SBALL_COMMAND_APP_WINDOW 27695 |
| #define | SBALL_COMMAND_APP_SENSITIVITY 27696 |
Renders drawing commands into a single X window.
Definition in file OpenGLDisplayDevice.h.
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Definition at line 96 of file OpenGLDisplayDevice.h. |
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Definition at line 95 of file OpenGLDisplayDevice.h. |
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Definition at line 94 of file OpenGLDisplayDevice.h. |
1.2.14 written by Dimitri van Heesch,
© 1997-2002