Go to the source code of this file.
Functions | |
| void | main (void) |
| VMD Vertex Shader. More... | |
Variables | |
| uniform int | vmdprojectionmode |
| perspective=1 orthographic=0. More... | |
| uniform int | vmdtexturemode |
| VMD texture mode. More... | |
| varying vec3 | oglnormal |
| output interpolated normal to frag shader. More... | |
| varying vec3 | oglcolor |
| output interpolated color to frag shader. More... | |
| varying vec3 | V |
| output view direction vector. More... | |
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VMD Vertex Shader.
Definition at line 42 of file vmd.vert. References dot, oglcolor, oglnormal, V, vmdprojectionmode, and vmdtexturemode. |
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output interpolated color to frag shader.
Definition at line 36 of file vmd.vert. Referenced by main. |
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output interpolated normal to frag shader.
Definition at line 35 of file vmd.vert. Referenced by main. |
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output view direction vector.
Definition at line 37 of file vmd.vert. Referenced by main. |
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perspective=1 orthographic=0.
Definition at line 29 of file vmd.vert. Referenced by main. |
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VMD texture mode.
Definition at line 30 of file vmd.vert. Referenced by main. |
1.2.14 written by Dimitri van Heesch,
© 1997-2002