VMD-L Mailing List
From: Tristan Croll (tristan.croll_at_qut.edu.au)
Date: Wed Feb 11 2015 - 05:15:19 CST
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Hi there,
I have a few minor rendering-related issues/suggestions in VMD 1.9.2:
- If I have an isosurface visualised in the default point representation and switch to GLSL rendermode, every point becomes a VERY large sphere and the system slows to a crawl.
- When a wireframe is rendered in Tachyon the lines are of course replaced by thin cylinders. This works out nicely in the CPU-only Tachyon (particularly if I use a transparent material, yielding a nicely unobtrusive mesh), but the cylinder diameter is much larger in Tachyon-OptiX. Is it possible to shrink this, or is this one of the trade-offs that allows the renderer to be so blazingly fast?
- When using the interactive renderer, closing the rendering window with the mouse rather than pressing Esc or q crashes VMD.
- I think it would be awesome if the interactive renderer had an option to render the scene at some multiple of the screen resolution, for when poster-quality images are needed.
Cheers,
Tristan
- Next message: Norman Geist: "RE: Handful of rendering issues"
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- Next in thread: Norman Geist: "RE: Handful of rendering issues"
- Reply: Norman Geist: "RE: Handful of rendering issues"
- Reply: Maxim Belkin: "Re: Handful of rendering issues"
- Reply: John Stone: "Re: Handful of rendering issues"
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