VMD-L Mailing List
From: Edward Lyman (edward.lyman_at_gmail.com)
Date: Tue Oct 28 2008 - 11:39:42 CDT
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Hi all,
I am looking for an explicit definition of the 4x4 matrix that is is used to
'move' a selection. e.g., lets say I just want to rotate a selection by 30
degrees around the y axis. z_new = sin(30)x_old + cos(30) z_old...but which
matrix elements are which? and what's up with the extra row and column?
somehow they must correspond to translations...
thx,
Ed
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