From: John Stone (
Date: Thu Sep 29 2005 - 00:22:12 CDT

  The near/far clipping planes cannot be disabled (OpenGL requires them)
but you can set the near clip plane distance to nearly zero, and the far
clip plane distance to a very large number, which is as good as one can
hope for. The reason they cannot be disabled is because the OpenGL
clipping planes are what determines the precision of the Z-buffer
used for hidden surface determination. You could make the near plane
zero and the far plane a huge number, but this will reduce the depth
buffer precision substantially. It's a trade off. You can change
the default near/far clip plane settings in VMD using the
Graphics->Display Settings window, or with the "display" text command.

  John Stone

On Wed, Sep 28, 2005 at 08:49:04PM -0500, Adrian turjanski wrote:
> Hi,
> Does anybody know how to turn off the Clips (Near and
> Far).
> I try to move them, but specially the Near Clip always
> bother me when I have to zoom in.
> Thanks,
> Adrian
> __________________________________________________
> Correo Yahoo!
> Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
> Regístrate ya -

NIH Resource for Macromolecular Modeling and Bioinformatics
Beckman Institute for Advanced Science and Technology
University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801
Email:                 Phone: 217-244-3349
  WWW:      Fax: 217-244-6078