VMD-L Mailing List
From: Marc Baaden (baaden_at_smplinux.de)
Date: Thu Aug 10 2006 - 07:21:10 CDT
- Next message: John Stone: "Re: Compiling VMD with full OpenGL"
 - Previous message: Axel Kohlmeyer: "Re: visualization code"
 - Next in thread: John Stone: "Re: Compiling VMD with full OpenGL"
 - Reply: John Stone: "Re: Compiling VMD with full OpenGL"
 - Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]
 
Hi,
I have a question concerning VMD compilation (which does work in principle)
and the graphics capacities that are available, in particular advanced options
like programmable shading
With the binary 1.8.5beta version of VMD I get
[..]
Info) OpenGL renderer: GeForce FX 5700/AGP/SSE2
Info)   Features: RN MDE CVA MTX PP PS GLSL(OVF) 
Info)   Full GLSL rendering mode is available.
Info)   Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
[..]
whereas the version I compiled from the current CVS version only leads to
[..]
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
Info) OpenGL renderer: GeForce FX 5700/AGP/SSE2
Info)   Features: RN MTX 
Info)   Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
[..]
I guess it has something to do with OpenGL/graphics specific libraries and
include files, but I am not quite sure which are needed to get the same
result as in the top listing.
Any comments and suggestions appreciated.
Thanks in advance,
  Marc
-- Dr. Marc Baaden - Institut de Biologie Physico-Chimique, Paris mailto:baaden_at_smplinux.de - http://www.baaden.ibpc.fr FAX: +33 15841 5026 - Tel: +33 15841 5176 ou +33 609 843217
- Next message: John Stone: "Re: Compiling VMD with full OpenGL"
 - Previous message: Axel Kohlmeyer: "Re: visualization code"
 - Next in thread: John Stone: "Re: Compiling VMD with full OpenGL"
 - Reply: John Stone: "Re: Compiling VMD with full OpenGL"
 - Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]
 



