VMD-L Mailing List
From: daniel aguayo (bioquimico_at_gmail.com)
Date: Mon Apr 09 2007 - 01:08:04 CDT
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Hi all
 I have a nvidia 7900 go, but i cant make GLSL works.
I hope this log helps to developers
winxp sp2, dell xps m1710
nvidia forceware drivers 84.69
Tks
Daniel aguayo
Info) VMD for WIN32, version 1.8.6 (April 7, 2007)
Info) http://www.ks.uiuc.edu/Research/vmd/
Info) Email questions and bug reports to vmd_at_ks.uiuc.edu
Info) Please include this reference in published work using VMD:
Info)    Humphrey, W., Dalke, A. and Schulten, K., `VMD - Visual
Info)    Molecular Dynamics', J. Molec. Graphics 1996, 14.1, 33-38.
Info) -------------------------------------------------------------
Info) Free system memory: 581MB (56%)
Info) OpenGL renderer: GeForce Go 7900 GS/PCI/SSE2
Info)   Features: STENCIL MDE CVA MTX NPOT PP PS GLSL(OVF)
Info)   OpenGL shader linkage log:
Info)     Vertex info
Info) -----------
Info) Internal error: assembly compile error for vertex shader at offset 4086:
Info) -- error message --
Info) line 107, column 13:  error: invalid operand variable
Info) line 109, column 13:  error: invalid operand variable
Info) line 111, column 13:  error: invalid operand variable
Info) line 113, column 29:  error: invalid operand variable
Info) -- internal assembly text --
Info) !!ARBvp1.0
Info) OPTION NV_vertex_program3;
Info) # cgc version 1.5.0000, build date May  1 2006 16:21:37
Info) # command line args:
Info) #vendor NVIDIA Corporation
Info) #version 1.0.02
Info) #profile vp40
Info) #program main
Info) #semantic gl_ModelViewMatrix
Info) #semantic gl_ModelViewProjectionMatrix
Info) #semantic gl_NormalMatrix
Info) #semantic gl_EyePlaneS
Info) #semantic gl_EyePlaneT
Info) #semantic gl_EyePlaneR
Info) #semantic gl_EyePlaneQ
Info) #semantic vmdprojectionmode
Info) #semantic vmdtexturemode
Info) #semantic gl_ClipPlane
Info) #var float4 gl_Color : $vin.COLOR0 : COLOR0 : -1 : 1
Info) #var float3 gl_Normal : $vin.NORMAL : NORMAL : -1 : 1
Info) #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
Info) #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
Info) #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
Info) #var float4 gl_TexCoord[1] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[2] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[3] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[4] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[5] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[6] :  :  : -1 : 0
Info) #var float4 gl_TexCoord[7] :  :  : -1 : 0
Info) #var float gl_FogFragCoord : $vout.FOGC : FOGC : -1 : 1
Info) #var float4x4 gl_ModelViewMatrix :  : c[0], 4 : -1 : 1
Info) #var float4x4 gl_ModelViewProjectionMatrix :  : c[4], 4 : -1 : 1
Info) #var float3x3 gl_NormalMatrix :  : c[8], 3 : -1 : 1
Info) #var float4 gl_EyePlaneS[0] :  : c[23] : -1 : 1
Info) #var float4 gl_EyePlaneS[1] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[2] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[3] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[4] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[5] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[6] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneS[7] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[0] :  : c[22] : -1 : 1
Info) #var float4 gl_EyePlaneT[1] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[2] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[3] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[4] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[5] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[6] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneT[7] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[0] :  : c[21] : -1 : 1
Info) #var float4 gl_EyePlaneR[1] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[2] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[3] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[4] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[5] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[6] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneR[7] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[0] :  : c[20] : -1 : 1
Info) #var float4 gl_EyePlaneQ[1] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[2] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[3] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[4] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[5] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[6] :  :  : -1 : 0
Info) #var float4 gl_EyePlaneQ[7] :  :  : -1 : 0
Info) #var int vmdprojectionmode :  : c[17] : -1 : 1
Info) #var int vmdtexturemode :  : c[19] : -1 : 1
Info) #var float3 oglcolor : $vout.TEX2 : TEX2 : -1 : 1
Info) #var float3 oglnormal : $vout.TEX1 : TEX1 : -1 : 1
Info) #var float3 V : $vout.TEX3 : TEX3 : -1 : 1
Info) #var float4 gl_ClipPlane[0] :  : c[11] : -1 : 1
Info) #var float4 gl_ClipPlane[1] :  : c[12] : -1 : 1
Info) #var float4 gl_ClipPlane[2] :  : c[13] : -1 : 1
Info) #var float4 gl_ClipPlane[3] :  : c[14] : -1 : 1
Info) #var float4 gl_ClipPlane[4] :  : c[15] : -1 : 1
Info) #var float4 gl_ClipPlane[5] :  : c[16] : -1 : 1
Info) #var float4 gl_ClipCoord[0] : $vout.CLP0 : CLP0 : -1 : 1
Info) #var float4 gl_ClipCoord[1] : $vout.CLP1 : CLP1 : -1 : 1
Info) #var float4 gl_ClipCoord[2] : $vout.CLP2 : CLP2 : -1 : 1
Info) #var float4 gl_ClipCoord[3] : $vout.CLP3 : CLP3 : -1 : 1
Info) #var float4 gl_ClipCoord[4] : $vout.CLP4 : CLP4 : -1 : 1
Info) #var float4 gl_ClipCoord[5] : $vout.CLP5 : CLP5 : -1 : 1
Info) #const c[18] = 1 0 -1
Info) PARAM c[24] = { program.local[0..17],
Info)           { 1, 0, -1 },
Info)           program.local[19..23] };
Info) TEMP R0;
Info) TEMP R1;
Info) TEMP R2;
Info) TEMP CC;
Info) BB1:
Info) MUL   R0, vertex.position.y, c[1];
Info) MAD   R0, vertex.position.x, c[0], R0;
Info) MAD   R0, vertex.position.z, c[2], R0;
Info) MAD   R0, vertex.position.w, c[3], R0;
Info) RCP   R1.x, R0.w;
Info) MUL   R1.xyz, R0, R1.x;
Info) DP3   R1.w, R1, R1;
Info) RSQ   R2.x, R1.w;
Info) MOV   R1.w, c[18].x;
Info) SEQC  CC.x, c[17], R1.w;
Info) MOV   result.texcoord[3].xyz, c[18].yyzw;
Info) MUL   result.texcoord[3].xyz(NE.x), R2.x, R1;
Info) MUL   R2, vertex.position.y, c[5];
Info) MOVC  CC.x, c[19];
Info) MOV   R1.z, result.texcoord[0].y;
Info) DP4   R1.z(NE.x), R0, c[22];
Info) MOV   R1.x, result.texcoord[0].w;
Info) DP4   R1.x(NE), R0, c[20];
Info) MOV   R1.y, result.texcoord[0].z;
Info) DP4   R1.y(NE.x), R0, c[21];
Info) MOV   result.texcoord[0].x, result.texcoord[0];
Info) DP4   result.texcoord[0].x(NE), R0, c[23];
Info) MOV   result.texcoord[0].w, R1.x;
Info) MOV   result.texcoord[0].z, R1.y;
Info) MOV   result.texcoord[0].y, R1.z;
Info) MUL   R1.xyz, vertex.normal.y, c[9];
Info) MAD   R1.xyz, vertex.normal.x, c[8], R1;
Info) MAD   R1.xyz, vertex.normal.z, c[10], R1;
Info) DP4   result.clip[0].x, R0, c[11];
Info) DP4   result.clip[1].x, R0, c[12];
Info) DP4   result.clip[2].x, R0, c[13];
Info) DP4   result.clip[3].x, R0, c[14];
Info) DP4   result.clip[4].x, R0, c[15];
Info) DP4   result.clip[5].x, R0, c[16];
Info) DP3   R0.x, R1, R1;
Info) RSQ   R0.x, R0.x;
Info) MAD   R2, vertex.position.x, c[4], R2;
Info) MUL   result.texcoord[1].xyz, R0.x, R1;
Info) MAD   R1, vertex.position.z, c[6], R2;
Info) MOV   result.fogcoord.x, |R0.z|;
Info) MAD   result.position, vertex.position.w, c[7], R1;
Info) MOV   result.texcoord[2].xyz, vertex.color;
Info) END
Info) # 42 instructions, 3 R-regs
Warning) GPU driver failed to compile shader:
Warning)   C:/Program Files/University of Illinois/VMD//shaders/vmd
Warning) This GPU/driver is buggy, or doesn't fully implement GLSL.
Warning) Set environment variable VMDGLSLVERBOSE for more info.
Info)   GLSL rendering mode is NOT available.
Info)   Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
Info) Spaceball driver not installed.  Spaceball interface disabled.
Info) No joysticks found.  Joystick interface disabled.
Found 62 plugins or data handlers in directory
        'C:/Program Files/University of Illinois/VMD/plugins/WIN32/molfile'.
vmd >
-- saludos desde el fin del mundo
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